Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Creating a Male Character Concept for 3D

In this series of lessons, we will be focusing on developing a male character concept for sculpting in 3D. Software required: Photoshop CS5.

Intermediate
3h 16m
(0)

Created by Eddie Russell

Last Updated Mar 18, 2019

Course Thumbnail
  • Course

Creating a Male Character Concept for 3D

In this series of lessons, we will be focusing on developing a male character concept for sculpting in 3D. Software required: Photoshop CS5.

Intermediate
3h 16m
(0)

Created by Eddie Russell

Last Updated Mar 18, 2019

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this series of lessons, we will be focusing on developing a male character concept for sculpting in 3D. We'll begin the process with basic lines and simple shapes as we develop both the pose and anatomy for our character. We'll gradually refine this detail as we begin to think about his wardrobe, accessories and other details. After we finish our character sketch, we'll begin preparing it for color by refining our line work, masking off our painting area and discussing a few custom brushes. We'll then begin painting our character starting with the mid-tones and then moving into the shadows. To wrap things up we'll explore applying textures to various parts of the character as well as highlights. Software required: Photoshop CS5.

Creating a Male Character Concept for 3D
Intermediate
3h 16m
(0)
Table of contents

About the author
Eddie Russell - Pluralsight course - Creating a Male Character Concept for 3D
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

Get started with Pluralsight