Map Baking Techniques for Games in Maya

When preparing assets to go into a game engine, many different types of texture maps are typically required. This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. Software required: Maya 2015.
Course info
Rating
(10)
Level
Beginner
Updated
Jan 5, 2015
Duration
1h 16m
Table of contents
Description
Course info
Rating
(10)
Level
Beginner
Updated
Jan 5, 2015
Duration
1h 16m
Description

When preparing assets to go into a game engine, many different types of texture maps are typically required. This Maya tutorial will break down 3 major types of maps used in game pipelines and teach you efficient and effective ways to bake each right inside of Maya. We'll begin by learning how to prepare geometry for the baking process by blowing it up or exploding it. From here we'll focus on the ID map and learn how to configure materials for it and then bake it out. Next we'll move on to the normal map. Not only will we learn how to bake out our normal map, but we'll also learn about some common problems with baked normal maps and how to fix them. Lastly, we'll learn how to bake the ambient occlusion map out for our game asset. After finishing this Maya training, you'll know how to get these three major type of maps ready for your game assets, without ever leaving Maya. Software required: Maya 2015.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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