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Introduction to Arnold for Maya

This course is meant as a first step to learning the Arnold plugin for Maya. We will discuss basic concepts, workflows, and strategies to get you up and running quickly with this powerful renderer. Software required: Maya 2016, Arnold 1.2.5.0.

Intermediate
4h 58m
(46)

Created by Eddie Russell

Last Updated Jul 31, 2021

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  • Course

Introduction to Arnold for Maya

This course is meant as a first step to learning the Arnold plugin for Maya. We will discuss basic concepts, workflows, and strategies to get you up and running quickly with this powerful renderer. Software required: Maya 2016, Arnold 1.2.5.0.

Intermediate
4h 58m
(46)

Created by Eddie Russell

Last Updated Jul 31, 2021

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What you'll learn

This beginner level course will get you up to speed and productive in no time with one of the most powerful and user friendly render engines currently on the market, Arnold. To get started, we will focus on the basics of rendering with Arnold. You'll learn how and where to begin rendering using two different render views. From here, we'll dive into more complex topics such as sampling and ray depth and eventually linear workflow. From there, we'll switch gears and begin looking at the various lights and major materials you'll be using when rendering with Arnold. Next, we'll look at some of the effects that are possible with Arnold. We'll learn how to create Depth of Field, Bokeh, as well as rendering out volumetric mediums. To wrap things up, we'll learn about Arnold's AOV system and how we can batch render out these pieces of information for compositing purposes. After completing this course, you'll be well on your way to producing stunning renders of your own using Arnold. Software required: Maya 2016, Arnold 1.2.5.0.

Introduction to Arnold for Maya
Intermediate
4h 58m
(46)
Table of contents

About the author
Eddie Russell - Pluralsight course - Introduction to Arnold for Maya
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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