Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the first things we notice is their eyes. We read emotions and character intent through the eyes and ultimately evaluate the characters effectiveness beginning with this important feature. Needless to say, understanding how to paint believable eyes for a texture artist is very important. In this tutorial, we will focus on painting a realistic human eye by splitting it into three critical areas. We will methodically move from painting the iris, to the pupil, and finally the sclera of the eye. Along the way we will really flex MARI 2.0's new layer based workflow with a heavy emphasis on masks, mask stacks, and adjustment stacks. To wrap this course up we will learn how to create a subtle bump map and finally how to export our maps out of MARI. By the end of this training, you will have a good understanding of how to break down and paint textures for a realistic human eye. Software required: MARI 2.0v2.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.