Professional Series: Creature Design and Development Techniques

In this collection of lessons, we will learn about the process of designing and developing an alien creature for production. Software required: Photoshop CS5 and up.
Course info
Level
Advanced
Updated
Apr 4, 2011
Duration
1h 17m
Table of contents
Description
Course info
Level
Advanced
Updated
Apr 4, 2011
Duration
1h 17m
Description

In this collection of lessons, we will learn about the process of designing and developing an alien creature for production. The objectives for this fast-paced, intensive course are to help you understand the process of designing a creature for a 3D production pipeline from start to finish. Now, several of the design decisions will be directly influenced by the feedback we receive from other artists in the pipeline. By the end of this training, you will have the ability to take this process and apply it to your own creature designs with the understanding of what you as the concept artist can do to make the other jobs of the artists easier. Software required: Photoshop CS5 and up.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Welcome to the professional Siri's for Creature design and Development techniques and Advanced Learning Guide for Skilled Artists, Brought to You by digital Tutors and Adobe Authorized Training Center. My name is Eddie, and I've had the privilege of teaching graphic design and illustration to thousands of artists and educators atop studios and universities for years. In this specific high level course was designed to evolve your workflow processes, refine your conceptual thinking and master your character design skills wth e objectives for this fast paced intense, of course, are to help you understand the process of designing a creature from start to finish for a three D production pipeline. Now several of the design decisions will be directly influenced by the feedback we received from other artists inside our pipeline. By the end of this training, you'll have the ability to take this process in a plant here, own creature designs with the understanding of which you, as the concept artist, can do to make the other artists jobs easier before we start. I do recommend you have a copy of Adobe Photo Shop available to you so you can open and follow. Along with this course is project files. With that said, Let's go ahead and move on to our next lesson where will learn about our pipeline as well as begin exploring early concept sketches.