In this collection of lessons, we will learn about the process of designing and developing an alien creature for production. The objectives for this fast-paced, intensive course are to help you understand the process of designing a creature for a 3D production pipeline from start to finish. Now, several of the design decisions will be directly influenced by the feedback we receive from other artists in the pipeline. By the end of this training, you will have the ability to take this process and apply it to your own creature designs with the understanding of what you as the concept artist can do to make the other jobs of the artists easier. Software required: Photoshop CS5 and up.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.