Taking Skin Textures from Good to Great in MARI

For a number of reasons, many artists struggle to paint realistic skin textures for their characters. Software required: MARI 2.6v2, Maya 2015.
Course info
Level
Intermediate
Updated
Jan 3, 2015
Duration
1h 36m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 3, 2015
Duration
1h 36m
Description

For a number of reasons, many artists struggle to paint realistic skin textures for their characters. Often times, to save time and speed up the painting process, photographs are used to texture skin. On top of introducing quite a few addition problems, this process creates a dependency on finding just the right photo. Wouldn't you like to be able to paint realistic skin without having to rely on a photo? This MARI tutorial will begin with a very basic coloration for our skin texture in MARI. We'll render this out using Maya to see that while it could work, it could definitely be better. From here we'll go through the process of painting a number of different blemishes and details as well as additional maps for our asset. From here we'll move back to Maya and learn how to setup a subsurface scattering material for our textures that will give as a more realistic preview of their effectiveness. To wrap things up, we'll examine the rendered result and then make some modifications to our textures to push them even further. After completing this MARI training, you'll have a great understanding of how you can add that extra realism to the textures you render for your own characters. Software required: MARI 2.6v2, Maya 2015.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Eddie with digital tutors. An auto desk authorized publisher in this series of tutorials will learn some techniques that could be implemented for taking your hand painted skin textures from good to great. Using Mari and Maya for a number of reasons, many artists struggled to paint realistic skin textures for their characters. Oftentimes to save time and speed up the painting process, photographs are used to texture skin on top of introducing quite a few additional problems. This process creates a dependency on finding just the right photo. Wouldn't you like to build a paint realistic skin without having to rely on a photo? This course will begin with a very basic coloration of our skin texture. And Mark will render this out, using Maya to see that while it could work, it could definitely be better. From here, we'll go to the process of painting a number of different blemishes and details as well as additional maps for our asset. From here, we'll move back to Maya and learn how to set up a subsurface scattering material for our textures that will give us more realistic previews of their effectiveness. To wrap things up will examine the rendered result and then make some modifications to our textures to push them even further. After completing this course, you'll have a great understanding of how you can add that extra realism to the textures you render for your own characters. So let's go and get started with our next lesson.