Taking Skin Textures from Good to Great in MARI
For a number of reasons, many artists struggle to paint realistic skin textures for their characters. Software required: MARI 2.6v2, Maya 2015.
What you'll learn
For a number of reasons, many artists struggle to paint realistic skin textures for their characters. Often times, to save time and speed up the painting process, photographs are used to texture skin. On top of introducing quite a few addition problems, this process creates a dependency on finding just the right photo. Wouldn't you like to be able to paint realistic skin without having to rely on a photo? This MARI tutorial will begin with a very basic coloration for our skin texture in MARI. We'll render this out using Maya to see that while it could work, it could definitely be better. From here we'll go through the process of painting a number of different blemishes and details as well as additional maps for our asset. From here we'll move back to Maya and learn how to setup a subsurface scattering material for our textures that will give as a more realistic preview of their effectiveness. To wrap things up, we'll examine the rendered result and then make some modifications to our textures to push them even further. After completing this MARI training, you'll have a great understanding of how you can add that extra realism to the textures you render for your own characters. Software required: MARI 2.6v2, Maya 2015.
Table of contents
- Exploring Basic Skin Textures and Their Rendered Result 9m
- Painting Freckles, Moles, and Sun Spots 11m
- Painting Hints of Vascularity 9m
- Adding Pores to the Normal Map 9m
- Creating a Specular Map 10m
- Setting up a Subsurface Material in Maya 8m
- Exporting Textures from MARI for Subsurface Scattering Materials 11m
- Connecting Textures and Rendering with Subsurface Scattering 16m
- Making Revisions to Textures and Rendering Results 11m