Description
Course info
Level
Intermediate
Updated
Dec 9, 2013
Duration
3h 59m
Description

When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our MARI project, we'll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we'll focus first on his clothing but eventually move to the other areas of the character including his skin, hair, and a pass of dirt to make our character feel more natural. After finishing off the color map, we'll move on and learn how we can quickly create a specular map for our character by re-purposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you'll also have a good idea how to overcome many of the challenges that come with this type of project. Software required: MARI 2.0v2.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Eddie with digital tutors in this series of tutorials, will walk step by step through the process of text a ring, a game character here inside of Mari When texting game assets, often times there are several challenges to overcome in variables to consider. In this course, we'll talk about some of these as we walk through texting a character for the current generation of game consoles. After setting up, our Mari project will get started. Painting the diffuse color map for our character using a combination of image projection and painting will focus first on his clothing but eventually moved to the other areas of the character, including his skin, hair and a pass a dirt to make our character feel a little more natural and for finishing off, the color map will move on and learn how we can quickly create a speculum app for our character. By repurpose ing many of our color textures. To wrap this course up will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game care. After finishing this course meal, not only have a fully textured game character But you'll also have a good idea how to overcome many of the challenges that come with this type of project. So let's go and get started with our next lesson.