When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles. After setting up our MARI project, we'll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we'll focus first on his clothing but eventually move to the other areas of the character including his skin, hair, and a pass of dirt to make our character feel more natural. After finishing off the color map, we'll move on and learn how we can quickly create a specular map for our character by re-purposing many of our color textures. To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character. After finishing this course, you will not only have a fully textured game character but you'll also have a good idea how to overcome many of the challenges that come with this type of project. Software required: MARI 2.0v2.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.