Description
Course info
Level
Intermediate
Updated
Mar 25, 2013
Duration
2h 2m
Description

In this series of tutorials, we will walk through all the steps taken in MARI to texture a low polygon, sci-fi rifle for use in a game engine. We will start by learning how to setup our MARI project and bring in a normal map that was created when the weapon was modeled. From here we will focus on the creation of three additional types of maps. With diffuse color being so important, most of our time will be spent here focusing not only on base colors but also on dirt and scratches. Next we will focus on the specular map learning how to apply highlights in such a way that different materials reflect light differently. Lastly we will learn how to create an emissive map inside MARI so that parts of our sci-fi weapon will glow in game. When it comes to texturing game assets, there are some strict guidelines that must be followed for the current generation of games. After completing this course, you will see that MARI is a robust texturing application that can easily create texture maps for anything from film assets to game assets. Software required: MARI 1.6v1.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. I'm Edie with digital tutors in this series of tutorials will walk through all the steps taken in Mari to texture a low polygon SciFi rifle for use in the game. We'll start by learning how to set up our Mari project and bring in a normal map that was created when the weapon was modeled. From here will focus on creation of three additional types of maps with diffused color being so important, most of our time will be spent here, focusing not only on base colors but also on the painting of dirt and scratches. Next will focus on the speculum app. Learning howto apply highlights in such a way that different materials reflect light differently. Lastly, we'll learn how to create an A missive map inside Mari so that parts of our sci fi weapon will glow in game when it comes to texture in game assets, there some strict guidelines that must be followed for the current generation of games. After completing this course, you'll see that Mari is a robust texture ring application that can easily create texture maps for anything from film assets to game assets. So let's go and get started with our next lesson