Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Texturing Low Polygon Weapons in Photoshop

While today's game systems have made drastic improvements in terms of asset resolution, there are still limits. Software required: Photoshop CC v14.1.2.

Intermediate
2h 44m
(1)

Created by Eddie Russell

Last Updated Apr 02, 2018

Course Thumbnail
  • Course

Texturing Low Polygon Weapons in Photoshop

While today's game systems have made drastic improvements in terms of asset resolution, there are still limits. Software required: Photoshop CC v14.1.2.

Intermediate
2h 44m
(1)

Created by Eddie Russell

Last Updated Apr 02, 2018

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

While today's game systems have made drastic improvements in terms of asset resolution, there are still limits. Sometimes creating texture maps for low resolution assets can be a challenge because less polygonal detail often means more detail that the texture artist has to come up with in their textures. This course goes over the process for painting both diffuse and specular maps for our low polygon game weapon. To start things out, we will dive in and begin to paint a base texture for many of the surfaces on the weapon. Whether it's a tarnished metal surface or a painted surface, we will learn how to add texture in layers starting at the bottom. From here we'll continue to add detail to our diffuse texture by painting things like scuffs and scratches followed by dirt. After completing the diffuse, we'll move on to the specular map where we'll learn how we can repurpose and modify some of our diffuse layers to map out the specular highlights on our weapon. To wrap things up we'll learn how to flatten and save our texture maps out of Photoshop. After completing this course, you will have a fully textured game asset that is ready to be brought into your game engine. Software required: Photoshop CC v14.1.2.

Texturing Low Polygon Weapons in Photoshop
Intermediate
2h 44m
(1)
Table of contents

About the author
Eddie Russell - Pluralsight course - Texturing Low Polygon Weapons in Photoshop
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

Get started with Pluralsight