Description
Course info
Level
Intermediate
Updated
Jul 8, 2013
Duration
3h 44m
Description

When it comes to creating textures for a project, sometimes UV maps just aren't available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs. In addition, MARI 2.0's true layer-based painting workflow makes creating these textures an absolute joy. To get started with this project, we will learn how to create our Ptex project in MARI using an existing .obj file. From here we will begin the process of creating selection groups to help us target areas for paint. Next we will gradually work though both base textures and eventually some wonderful details for our robot. Along the way, we will learn about various workflow tips and tricks for working in MARI 2.0 including setting up channels for each of our texture maps, painting with images, and both projection and layer masking. We will really flex MARI's new layer system in this training, and utilize not only procedural layers and adjustment layers but also mask groups. After going through this tutorial, not only will you have a fully textured asset but you will also have learned a good deal about the powerful features that have been packed into MARI 2.0. Software required: MARI v2.0.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Eddie with Digital-Tutors. In this series of tutorials, we'll learn how to create multiple texture maps for our robot asset using Ptex in MARI 2. 0. When it comes to creating textures for a project, sometimes UV maps just aren't available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs. In addition, MARI 2. 0's true layer-based painting workflow makes creating these textures an absolute joy. So to get started with this project, we'll learn how to create our Ptex project in MARI using an existing obj file. From here we'll begin the process of creating selection groups to help us target areas for paint. Next, we'll gradually work through both base textures, and eventually some wonderful details for our robot. Along the way, we'll learn about various workflow tips and tricks for working in MARI 2. 0, including setting up channels for our texture maps, painting with images, and both projection and layer masking. We'll really be flexing MARI's new layer system in this course, and utilize not only procedural layers and adjustment layers, but also mask groups. After going through this course, not only will you have a fully-textured asset, but you'll also have learned a good deal about the powerful features that have been packed into MARI 2. 0. So let's go ahead and get started with our next lesson.