Description
Course info
Level
Intermediate
Updated
Dec 22, 2015
Duration
3h 21m
Description

In this MARI tutorial, we'll walk through a standard workflow for texturing assets for VFX. We'll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures. We'll learn how to setup our project for either UV or Ptex based texturing. From here, we'll learn how MARI handles a linear workflow using Color Management as well as how we can bring in the camera data for the shot we'll be texturing. When it comes to painting textures - MARI stands alone; so from here we'll learn how projection painting works inside of MARI. We'll also learn about the power in procedural layers and how we can use it to save time and create flexibility. After we finish with our textures, we'll learn about an exciting new feature in MARI 3.0 that allows us to render right inside of MARI using the MODO renderer. This great new addition allows us to quickly see how our textures will look once rendered. To wrap things up, we'll learn how to export all of our textures out of MARI. By the end of this MARI training, you'll have some great ideas of how MARI can be used to paint textures for your own VFX work. Software required: MARI 3.0.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. My name is Eddie Russell, and together we'll talk through the process of texturing a VFX Asset here inside of MARI 3. This course will walk you step by step through the process, starting with nothing, and ending with using the MODO Renderer integration to perform some look DEM on our textures. To get started we'll learn how to setup our project for either UV or Ptex based texturing. From here we'll learn how MARI handles a linear workflow using color management, as well as how we can bring in the camera data for the shot we'll be texturing, and when it comes to painting textures MARI stands alone, so from here we'll learn how projection painting works inside of MARI. We won't stop there though. We'll also learn about the power and procedural layers and how we can use them to save time and create flexibility. After we finish with our textures we'll learn about an exciting new feature in MARI 3 that allows us to render right inside of MARI using the MODO Renderer. This great new edition allows us to quickly see how our textures will look once rendered. To wrap things up, we'll learn how to export all of our textures out of MARI. After finishing this course you'll have some great ideas of how MARI can be used to paint textures for your own VFX work. Let's go ahead and get started with our next lesson.