Prior to the invention of Ptex, a texture artist may have felt handcuffed to the UV layout process. Sculpting or modeling first, UV layout next, finally they would get to paint textures. Well, with the addition of Texture Transfer to MARI, artists now have the freedom to paint textures when they want and worry about getting them onto a UV layout later on. To begin we'll look at the texture transfer process and break it down, exploring every option while moving textures from a UV layout with multiple patches to one with a single patch. Next, we'll learn how to move textures between meshes that are not topological equivalents. From here we'll learn how to move textures from a Ptex asset to a UV version. Finally, we'll wrap this training up by learning how to transfer individual layers from one asset to another. After completing this tutorial, you'll know how to move your textures from one asset to another in the blink of an eye. More importantly, you'll be able to begin texture painting when you want, not when the UV's are ready. Software required: MARI 2.6v2.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.