This series of Maya tutorials will begin by breaking down the Node Editor and how it is similar to other editors inside of Maya. Often times inside of Maya, we have to go through a number of different menus, editors or windows to accomplish a single task. If we understand what Maya is doing behind the scenes, wouldn't it make sense to go to one place to accomplish a task? Whether you are a modeler, a lighting and rendering artist, or a rigging artist, there is likely something you can gain by simply learning how to use Maya's Node Editor as a tool in your day-to-day workflow. We'll learn how to graph and clear various node networks inside the Node Editor. Next we'll immerse ourselves in node attributes and connections by learning how to create the nodes we need and then make, break, and move connections. To wrap things up, we'll look at an example of how we can utilize the Node Editor in building both a modeling and a rigging network. After completing this Maya training, you'll have enough knowledge to begin implementing the Node Editor in your day-to-day tasks. Software required: Maya 2015.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.