Description
Course info
Rating
(52)
Level
Beginner
Updated
Sep 10, 2014
Duration
3h 32m
Description

When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be taken so textures can be created for the asset: a UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time but is still widely used in several industries. This course will get you up to speed and productive in no time when it comes to laying out UVs. If you are new to this process, this course is for you. We'll start by learning about several different forms of projection that can be used as a starting point in the creation of UVs. From here, we'll learn how we can start to combine different forms of projection for more complex shapes. Now projections don't always give perfect results, so next we'll learn about some things we need to be looking for, including distortion, overlapping of UVs, and UV scaling. The second half of this course will be devoted to creating a UV layout from start to finish for our ogre asset. We will walk through each piece of the model, tackling problems and tough areas together. After completing this course, you will be ready to start creating UV layouts for your own assets in Maya. Software required: Maya 2015.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Eddie with Digital-Tutors, an Autodesk authorized publisher. In this series of tutorials, we'll learn about some of the different workflows which we can use to layout UVs for an asset here in Maya. When looking to move an asset from the modeling phase of a pipeline to texturing, there's an important step that must be done so textures can be created for the asset. A UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time, but it's still widely used in several industries. This course will get you up to speed and productive in no time when it comes to laying out UVs. If you're new to this process, this course is for you. We'll start by learning about several different forms of projection that can be used as a starting point in the creation of UVs. From here, we'll learn how we can start to combine different forms of projection for more complex shapes. Now projections don't always give perfect results, so next we'll learn about some things that we need to be on the lookout for, including distortion, overlapping of UVs, and UV scaling. The second half of this course will be devoted to creating a UV layout from start to finish for our ogre asset. We'll walk through each piece of the model, tackling problems and tough areas together. After completing this course, you'll be ready to start creating UV layouts for your own assets here in Maya. So let's go ahead and get started with our next lesson.